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Animaze facerig
Animaze facerig











animaze facerig

The leftmost side of the slider represents the minimum movement of the expression, while the rightmost side of the slider represents the maximum.įor example, if you look at the eyebrow input and wiggle your eyebrows, you should see the purple line move. Range and Intensity slider: The purple marker within the slider represents the movements of the input. Global Symmetry : When this option is enabled, left and right settings are always even and asymmetrical expressions like an eyebrow raise or a crooked smile are impossible. Below you will find more information about each of the four controls: These controls are available for the Eyes, Brows, Jaws and Cheeks, Mouth and Tongue, Nose, Head, Body. Without any Pupil Behavior your avatar is prone to look glassy eyed and doll-like.Įach of the tracker inputs has a set of four controls that functions the same way. Reducing the frequency will make your avatar look calmer. Increasing the frequency causes more sciatic movement, making your avatar look more alert. Eyes move constantly this is called sciatic eye movement. Unless you plan to cross your eyes, we recommend leaving this override off to avoid the possibility that the facial tracker mistakenly detects crossed eyes.Įnable Pupil Behavior - when turned ON, this option allows you to control your avatar’s pupil movement.

#Animaze facerig pro#

PRO TIP: This tracking override option is useful if you use multiple monitors while streaming and your avatar’s head is twitching and snapping a lot.Įnable Cross-Eye - when turned ON, the avatar can cross its eyes when you cross your eyes. You can limit or expand the range the avatar will maintain eye contact with the camera by using this slider.Įnable Look-at-Camera Head - when turned ON, this option forces the avatar to face the camera, regardless of how your head and body turn. PRO TIP: Auto-Blink is particularly handy if you have glasses with thick frames or reflexive lenses.Įnable Look-at-Camera - when turned ON the avatar, the avatar always looks at the camera. If Auto-Blink is ON, you can then set the frequency that the avatar blinks. Use overrides to replace tracker inputs and use rules to dictate your avatar’s movement.Įnable Tracked Blinking - when turned ON, the tracker uses visual inputs to interpret when you and your avatar blink.Įnable Auto-Blink - when turned ON, the avatar blinks according to a set cadence, rather than relying on visual tracker inputs. Keep reading for more details on each control.

animaze facerig

Tracker Input configurations refine how our web camera tracker interprets the tracking inputs.

animaze facerig

Override configurations ignore tracker inputs and animate your avatar with procedural rules that you set. The first is Overrides, and the second is Tracker inputs. There are two categories of advanced tracking configurations. Advanced Tracking Configuration allows you to fine-tune the face tracker.













Animaze facerig